

At frequent points during Gato Roboto, you’ll come across bodies of water which you’ll need to swim through. You’re not only confined to one suit, either. You need to be careful during these moments, however, as Kiki will die with just one hit, so make sure your suit is never too far away. More often than not, these will lead to secret passages containing collectables or health upgrades. This is particularly useful for accessing tight spaces that only Kiki herself could possibly fit through. Unique to Gato Roboto is the ability to exit from the suit at anytime you see fit. Movement within the suit is straightforward and surprisingly slick – you’ll soon be running and leaping through the environment with ease and, especially considering the low cost of entry, it feels spectacular.

You have a basic arm cannon with limited range but decent rate of fire which will serve as your primary means of attack. Whilst within the suit, Gato Roboto plays very much like a Metroid game. Thankfully though, it’s not long before Kiki discovers a handy mech suit, somehow perfectly crafted for our heroic feline. As you might expect, with a tiny frame and even tinier paws, Kiki is no match for the fearsome beasts that roam the land, and has no way of defending herself. Kiki must investigate her surroundings and free her master, all the while ensuring her own survival against the planet’s various hazards. Primitive, but honorable for the pioneer that it was.Gato Roboto Switch NSP Free Download Romslab When the first players encountered Gato, you can imagine they thought it was pretty significant. Gato was the Pong of submarine simulations. Your primary strategic objective was to complete as many missions as possible with the supplies you carry before returning to the quadrant where your subtender waits.

Resource management was one of the game's subtler features. Some messages may be enemy fakes designed to trap you." How's that for early efforts at realism? You were instructed to keep in mind "the enemy may break Allied code at some point. You pressed the "M" key for new missions and they were transmitted by Morse code. The mission area was very limited-a group of islands in the Pacific, which was subdivided into 20 "quadrants". Although it simulated GATO class subs, there were only four bow torpedo tubes available.Īll functions were generated by the keyboard (mouse? what's a mouse?). The graphics were very limited, CGA with stick figures for ships, of which there were five enemy types.

As the submarine history page at Subsim.Ĭom describes it: "This was the first sub simulator for a personal computer. The first World War II submarine simulation ever made for the PC, GATO was a true pioneer in this niche genre, an ambitious sim that features a lot of realistic instruments and weapons.
